If you have a stream with thousands of viewers, they can all participate – up to 10,000, anyway. If you have a party of 10 people, 2 can be in the Audience, and then they can get in the next game, letting two players swap out to the Audience. Quiplash is played by 3-8 core players, and works with or without an Audience. “Oui Oui Land” or “Armpithairylvania”? That’s for the players, and Audience, to decide. The player whose answer receives the most votes, wins. Then, the other players AND THE AUDIENCE (if there is one) vote for their favorite answer. Quiplash pits two players’ answers to humorous prompts like “Another name for France” against each other. The Quiplash Audience actually affects the outcome of the game by voting, kind of like on a reality competition show on TV. Now, while an “audience” usually means a passive group of people who are just “watching,” in Quiplash, it’s different. So with Quiplash, we decided to try to embrace this phenomenon by introducing a new feature we call: the Audience. This has also allowed for a big explosion in streamed games, where people are joining streams of our games and actually participating from afar. While you fire up the game on your PS3 or PS4, players connect to the game using their phones, tablets, or any internet-connected device (even computers) by entering the unique game code into the “” web site. If you’re familiar with our recent games Fibbage and The Jackbox Party Pack, you’ll know that our games do not require controllers.
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